![]() The three characters you can pick from each have an elaborate backstory and encounter numerous choices throughout the game. One of the central hooks is that Griftlands is a roguelike deckbuilding RPG. So what’s the issue with Griftlands? The complication is just time-consuming. Oxygen Not Included is a gem of a colony sim, and Don’t Starve is one of those genre classics that seems simple at first, but quickly demonstrates how deep the rabbit hole goes. It represents depth and complex systems and a high skill ceiling. In some circumstances, overcomplication can be good news. Dialog is actually pretty good across the board. And in typical Klei fashion, it overcomplicates everything. Griftlands is Klei’s entry into the roguelike deckbuilder genre. Maybe devs don’t actually like deckbuilding games? Don’t Starve and Oxygen Not Included are both Klei games that have/are getting paid DLC and ongoing support and tweaks. That being said, who knows? I don’t like to ever say we absolutely won’t do more for a game because that often turns out to be not totally true, but at least for now we don’t have any plans. How many done games am I going to be buying?! Just found out about Griftlands:Īt this time we don’t have any plans for more Griftlands content or DLC. Of course, they also mentioned in another post that they are a 2-man team and “this is not our main project” so ¯\_(ツ)_/¯. But unfortunately, we could not continue to develop this game, because the rights to it did not belong to our team.īased on our past experience, we decided to release our own game, the rights to which belong to us fully and which we could develop as we see fit. Our team has been developing games for over 7 years and our last game was Fate Hunter. On their FAQ thread, they mention:ĭo you have experience in developing and releasing a game in Steam? It’s in Early Access and is called Dreamgate. I was digging around and found out that the devs are making a new game that looks exactly the same gameplay-wise… but worse, graphically. Well, you’re a regular-ass game from any time 20+ years ago. If you aren’t Terraria or No Man’s Sky, who even are you? As though any game I purchase must have full dev support for at least the length of time I play it, lest it be abandonware. The thought that nothing will happen with the game anymore though? It feels like I was duped. ![]() There are some eyebrow-raising balance issues and some card tweaks that would make everything smoother IMO. “The devs are done with the game? Can they even do that?!” Fate Hunters actually plays pretty well – I did not encounter anything remotely close to a significant bug. But there will be no new patches and sequels. We finished the game and did almost everything we planned. It is the most arcade-like roguelike I have ever played, but it’s engaging just the same. There is no energy, so you basically get to play as many cards as you can (Treasure cards notwithstanding). Oh, and gold is represented by Treasure cards in your deck, so the more you hoard, the more you dilute your deck. There is zero plot, and you only accumulate gold to purchase permanent unlocks if you make it past a boss and retire your deck. The visuals are like Darkest Dungeon, the gameplay is kinda like Slay the Spire, but honestly it plays more like Dominion. Complete.įate Hunters is neat little deckbuilding roguelike I bought for $3.74. But sometimes it works out, and on the player side, hey, at least it seems like someone cares about what’s happening.Ĭue my surprise and disappointment and surprise at my disappointment at learning a recent game purchase is… done. Sometimes that ends up making things worse, sometimes maliciously so (e.g. ![]() The suits want to keep engagement high to keep the cash spigot on, so they task the devs with fiddling with all the knobs. The one little light left in Pandora’s box is that of updates. Cosmetics, DLC, loot boxes, and all the other myriad monetization strategies nefariously cooked up by black hat economists are just the way things are now. It is interesting how my perception of games has shifted in the many years we have been living under a “Games as Service” model.
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